Home » Archive

Articles in the XSI Category

Featured, ICE »

[11 Jul 2009 | 4 Comments | 11,638 views]
Forcing ICE attributes to cache

How many times have you tried to cache out data in XSI’s ICE and found that your custom attributes have disappeared?

Check out this post for a tried and tested method of working around this problem.

3D, Download, Featured, XSI »

[30 May 2009 | 6 Comments | 20,424 views]
Soft Effector

Soft Effector is a plugin that removes the snap from IK animation. Also provided is a version that works with stretchy bones.

Download, Featured, XSI »

[15 Feb 2009 | 59 Comments | 47,083 views]
SaveRenderMesh

The SaveRenderMesh shader allows you to capture the actual tesselated geometry that mental ray uses to produce the final render and saves it out as an OBJ file.

This means you can create geometry from sub-division surfaces, displacement maps, particle instances, hair, and geometry shaders.

XSI »

[18 Mar 2007 | No Comment | 6,756 views]

A tool for visualising particle distributions in XSI

3D, Download, XSI »

[15 Feb 2007 | 3 Comments | 87,040 views]
Postlight

Post Light lets you accurately light your scene from inside XSI’s FX Tree. You can add lights to the scene and in a matter of seconds, Post Light will render an accurate preview of how the final render will appear.

Full documentation after the link.

3D, Download, XSI »

[10 Dec 2006 | 3 Comments | 57,694 views]
Taut

Taut is a C++ modelling operator for straightening edges. It features an intelligent algorithm that searches your current selection for distinct lines, which allows multiple edges to be straightened at once. It also features three modes of operation that provide different ways of distributing the vertices along the lines.

XSI »

[16 Jun 2006 | No Comment | 7,711 views]

How to imitate Houdini’s Digital Assets in XSI

XSI »

[13 Jan 2006 | No Comment | 4,475 views]

An easy way to edit templates in XSI

Scripting, XSI »

[23 Dec 2005 | No Comment | 6,614 views]

How to launch context sensitive help from your external editor

Scripting, XSI »

[22 Dec 2005 | No Comment | 6,954 views]

How to make XSI open your scripts at the right line number when debugging.