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Articles in the Featured Category

Featured, Houdini, Python »

[14 Jul 2009 | 2 Comments | 12,593 views]
Customising Houdini Motion Effects

A brief introduction to Motion Effects in Houdini 10, and a working example of how to customise the Motion Effects menu for your own use.

Featured, ICE »

[11 Jul 2009 | 4 Comments | 12,298 views]
Forcing ICE attributes to cache

How many times have you tried to cache out data in XSI’s ICE and found that your custom attributes have disappeared?

Check out this post for a tried and tested method of working around this problem.

Featured, JScript, NFTS, Photography, Video »

[1 Jul 2009 | No Comment | 7,070 views]
Synchronising Nikon D70s for Timelapse

This post is the first of a series of entries that will be talking about some of the things I did while at the NFTS (2006-7).

This article talks about creating a high resolution timelapse sequence using two synchronised Nikon D70s.

Featured, VFX Supervision »

[30 Jun 2009 | No Comment | 5,468 views]
Welsh Bafta

Graduation film wins Best Short Film award at Welsh Baftas

Featured, Miscellaneous »

[28 Jun 2009 | No Comment | 4,922 views]
A quick intro to RSS

If you haven’t a clue what RSS is all about, then this post is for you.

In a nutshell, RSS is a way of keeping up-to-date with the content of any webpage that provides an RSS feed. Think of it as the internet equivalent of a magazine subscription.

Featured, Miscellaneous »

[27 Jun 2009 | 2 Comments | 5,893 views]
A brand new look

So I guess you’ve probably noticed that the site’s had a bit of an overhaul. About time too eh?

I decided that the old site wasn’t working as it was too tricky to make updates and changes as it all had to be via FTP. So after a bit of looking around I decided that Wordpress was the best option. The site uses a slightly modified theme called “Arthemia”.

3D, Download, Featured, XSI »

[30 May 2009 | 6 Comments | 23,631 views]
Soft Effector

Soft Effector is a plugin that removes the snap from IK animation. Also provided is a version that works with stretchy bones.

Download, Featured, XSI »

[15 Feb 2009 | 59 Comments | 49,195 views]

The SaveRenderMesh shader allows you to capture the actual tesselated geometry that mental ray uses to produce the final render and saves it out as an OBJ file.

This means you can create geometry from sub-division surfaces, displacement maps, particle instances, hair, and geometry shaders.

Featured »

[2 Jul 2005 | Comments Off on You’ve been redirected | 3,407 views]

Hi. Don’t panic.You’ve just been redirected to the new website.

Welcome to the new site. I’d really appreciate if you would update any links you found bringing you to this site, or telling the webmaster of the site that brought you here. Thanks.
If you’re looking for the downloads, you can find them here.
If you’ve had a look around the new site and still can’t find something, then you can leave me a message here and I’ll get back to you as soon as I can.
Hope you like the new site. You …