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	<title>Comments on: Retiming ICE caches</title>
	<atom:link href="http://www.andynicholas.com/?feed=rss2&#038;p=362" rel="self" type="application/rss+xml" />
	<link>http://www.andynicholas.com/?p=362</link>
	<description>Just another WordPress weblog</description>
	<lastBuildDate>Wed, 01 Sep 2010 21:01:07 +0100</lastBuildDate>
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		<item>
		<title>By: Siaamak</title>
		<link>http://www.andynicholas.com/?p=362&#038;cpage=1#comment-2288</link>
		<dc:creator>Siaamak</dc:creator>
		<pubDate>Fri, 13 Aug 2010 20:41:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.andynicholas.com/?p=362#comment-2288</guid>
		<description>Thanks.. Nice</description>
		<content:encoded><![CDATA[<p>Thanks.. Nice</p>
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		<title>By: AndyN</title>
		<link>http://www.andynicholas.com/?p=362&#038;cpage=1#comment-2050</link>
		<dc:creator>AndyN</dc:creator>
		<pubDate>Fri, 18 Jun 2010 10:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.andynicholas.com/?p=362#comment-2050</guid>
		<description>Thanks Sebastian!</description>
		<content:encoded><![CDATA[<p>Thanks Sebastian!</p>
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		<title>By: sebastian</title>
		<link>http://www.andynicholas.com/?p=362&#038;cpage=1#comment-2049</link>
		<dc:creator>sebastian</dc:creator>
		<pubDate>Fri, 18 Jun 2010 09:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.andynicholas.com/?p=362#comment-2049</guid>
		<description>this simply works like a charm.
thanks andy</description>
		<content:encoded><![CDATA[<p>this simply works like a charm.<br />
thanks andy</p>
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	<item>
		<title>By: abacus center</title>
		<link>http://www.andynicholas.com/?p=362&#038;cpage=1#comment-1938</link>
		<dc:creator>abacus center</dc:creator>
		<pubDate>Mon, 24 May 2010 09:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.andynicholas.com/?p=362#comment-1938</guid>
		<description>An excellent presentation. Clear. Practical. Insightful. Shows a depth of experience. Thank you. I learned a great deal.</description>
		<content:encoded><![CDATA[<p>An excellent presentation. Clear. Practical. Insightful. Shows a depth of experience. Thank you. I learned a great deal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AndyN</title>
		<link>http://www.andynicholas.com/?p=362&#038;cpage=1#comment-1209</link>
		<dc:creator>AndyN</dc:creator>
		<pubDate>Fri, 29 Jan 2010 16:05:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.andynicholas.com/?p=362#comment-1209</guid>
		<description>Hi Jasper,
Good to hear that you found the tutorial useful.

Yep, you&#039;re right; the &quot;Get self.pointposition At Previous Frame&quot; is exactly what you said it is. I&#039;ve recently discovered that there are some issues with this node if you&#039;re doing any deletion or cloning of particles, but otherwise it should work okay.

It&#039;s hard to give advice without seeing your ICE tree and setup. If you want to email me a screen shot, I&#039;ll see if I can help. (I&#039;ll send you my email address in a sec)

Cheers

Andy</description>
		<content:encoded><![CDATA[<p>Hi Jasper,<br />
Good to hear that you found the tutorial useful.</p>
<p>Yep, you&#8217;re right; the &#8220;Get self.pointposition At Previous Frame&#8221; is exactly what you said it is. I&#8217;ve recently discovered that there are some issues with this node if you&#8217;re doing any deletion or cloning of particles, but otherwise it should work okay.</p>
<p>It&#8217;s hard to give advice without seeing your ICE tree and setup. If you want to email me a screen shot, I&#8217;ll see if I can help. (I&#8217;ll send you my email address in a sec)</p>
<p>Cheers</p>
<p>Andy</p>
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	<item>
		<title>By: Jasper S</title>
		<link>http://www.andynicholas.com/?p=362&#038;cpage=1#comment-1208</link>
		<dc:creator>Jasper S</dc:creator>
		<pubDate>Fri, 29 Jan 2010 15:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.andynicholas.com/?p=362#comment-1208</guid>
		<description>Thanks for the tutorial, very well written and explained. Even a complete ICE-noob like me managed to recreate the compound (and learned quite a few things along the way).

Like Rob above, my aim was to slow down a simulation, no ramping involved. I took out the fcurve node and replaced it with a &#039;current frame&#039; followed by a &#039;multiply&#039; - this seems to work correctly, no jumping around of particles.

The only thing I&#039;m having problems with is the motion blur fix - the &#039;get self.pointposition at previous frame&#039; node. Is it a &#039;get data at previous frame&#039; node referenced to self.pointposition? I get 0,0,0 value out of that (checked with expose value hack node). I suppose I&#039;m doing something wrong there.

(As said, I&#039;m new to ICE, so forgive me if this is too easy to answer)

Jasper</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial, very well written and explained. Even a complete ICE-noob like me managed to recreate the compound (and learned quite a few things along the way).</p>
<p>Like Rob above, my aim was to slow down a simulation, no ramping involved. I took out the fcurve node and replaced it with a &#8216;current frame&#8217; followed by a &#8216;multiply&#8217; &#8211; this seems to work correctly, no jumping around of particles.</p>
<p>The only thing I&#8217;m having problems with is the motion blur fix &#8211; the &#8216;get self.pointposition at previous frame&#8217; node. Is it a &#8216;get data at previous frame&#8217; node referenced to self.pointposition? I get 0,0,0 value out of that (checked with expose value hack node). I suppose I&#8217;m doing something wrong there.</p>
<p>(As said, I&#8217;m new to ICE, so forgive me if this is too easy to answer)</p>
<p>Jasper</p>
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	<item>
		<title>By: Rob Chapman</title>
		<link>http://www.andynicholas.com/?p=362&#038;cpage=1#comment-647</link>
		<dc:creator>Rob Chapman</dc:creator>
		<pubDate>Thu, 05 Nov 2009 10:27:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.andynicholas.com/?p=362#comment-647</guid>
		<description>Aha yes you are right. setting a different speed other than 0.5 makes the cache playback all over the place. oh well I&#039;ll just resim at 50fps and keep the compound for speed ramps which im positive will be needed in the future :D 

many thanks for your time. 

Rob</description>
		<content:encoded><![CDATA[<p>Aha yes you are right. setting a different speed other than 0.5 makes the cache playback all over the place. oh well I&#8217;ll just resim at 50fps and keep the compound for speed ramps which im positive will be needed in the future <img src='http://www.andynicholas.com/apnwp/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' />  </p>
<p>many thanks for your time. </p>
<p>Rob</p>
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	<item>
		<title>By: AndyN</title>
		<link>http://www.andynicholas.com/?p=362&#038;cpage=1#comment-645</link>
		<dc:creator>AndyN</dc:creator>
		<pubDate>Wed, 04 Nov 2009 23:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.andynicholas.com/?p=362#comment-645</guid>
		<description>Hi Rob,

You shouldn&#039;t need to swap the floor and ceiling nodes. By my reckoning, it&#039;ll make the particles interpolate the wrong way round as it goes between the surrounding frames. You know... thinking about it, the fact that you&#039;ve slowed it down by a factor of 2 means that you won&#039;t notice this happening, as you&#039;re only ever seeing it half way through the interpolation (at t=0.5 it doesn&#039;t matter which way round you get there).

If you try slowing it down by a factor of 10, I&#039;m pretty certain you&#039;ll see the particles interpolating backwards and jumping around as a result. In fact, this is exactly what the Mixer does at the moment, which is the bug I mentioned on page 2. Let me know if this is what happens with your setup.

Anyway, I&#039;m glad you found the tutorial useful. Thanks for the comment.

Cheers,

Andy</description>
		<content:encoded><![CDATA[<p>Hi Rob,</p>
<p>You shouldn&#8217;t need to swap the floor and ceiling nodes. By my reckoning, it&#8217;ll make the particles interpolate the wrong way round as it goes between the surrounding frames. You know&#8230; thinking about it, the fact that you&#8217;ve slowed it down by a factor of 2 means that you won&#8217;t notice this happening, as you&#8217;re only ever seeing it half way through the interpolation (at t=0.5 it doesn&#8217;t matter which way round you get there).</p>
<p>If you try slowing it down by a factor of 10, I&#8217;m pretty certain you&#8217;ll see the particles interpolating backwards and jumping around as a result. In fact, this is exactly what the Mixer does at the moment, which is the bug I mentioned on page 2. Let me know if this is what happens with your setup.</p>
<p>Anyway, I&#8217;m glad you found the tutorial useful. Thanks for the comment.</p>
<p>Cheers,</p>
<p>Andy</p>
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	<item>
		<title>By: Rob Chapman</title>
		<link>http://www.andynicholas.com/?p=362&#038;cpage=1#comment-644</link>
		<dc:creator>Rob Chapman</dc:creator>
		<pubDate>Wed, 04 Nov 2009 17:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.andynicholas.com/?p=362#comment-644</guid>
		<description>Hi Andy , Great Tutorial &amp; very informative. I was going through this because I wanted to slow down an existing simulation by half which was captured at 25fps without having to resimulate at 50fps

 I think ive got it working by plugging the current frame into the warp fcurve input and adjust the fcurve so that the value say at frame 150 = 75 AND Swapping the ceiling &amp; floor around in the &#039;Retime Particle A&#039; compound. what you recon?  am I flawed in thinking this works? it looks ok so far :)  

thanks again</description>
		<content:encoded><![CDATA[<p>Hi Andy , Great Tutorial &amp; very informative. I was going through this because I wanted to slow down an existing simulation by half which was captured at 25fps without having to resimulate at 50fps</p>
<p> I think ive got it working by plugging the current frame into the warp fcurve input and adjust the fcurve so that the value say at frame 150 = 75 AND Swapping the ceiling &amp; floor around in the &#8216;Retime Particle A&#8217; compound. what you recon?  am I flawed in thinking this works? it looks ok so far <img src='http://www.andynicholas.com/apnwp/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   </p>
<p>thanks again</p>
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