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Articles tagged with: XSI

Featured, JScript, XSI »

[5 Jan 2012 | 2 Comments | 29,662 views]
Building A Car Rig

This tutorial was written for the November 2008 of 3D World magazine (issue 109). It shows how to create a rig for a 4 wheeled vehicle that uses spring dynamics to simulate suspension movement.

Featured, ICE, XSI »

[19 Mar 2011 | No Comment | 6,491 views]
AT&T Spring

A question and answer session discussing the techniques used for the AT&T Spring commercial. This was a job I jointly led in our Mill New York office earlier this year.

Written for 132nd edition of Digital Media World Magazine.

3D, Download, Featured, ICE, XSI »

[17 Oct 2010 | 3 Comments | 9,327 views]
Replace ICE String

The Replace ICE String tool lets you effortlessly change attribute names in your ICE trees.

Featured, Python, XSI »

[13 Jul 2010 | 3 Comments | 8,205 views]
Solutions for Python in XSI (Part 2)

This is the second article of two that show solutions to common problems faced when using Python in XSI.

It discusses a useful way of importing your own Python modules into your plugins.

Featured, Python, XSI »

[8 Jul 2010 | 2 Comments | 7,447 views]
Solutions for Python in XSI (Part 1)

This article is the first of two that will show you solutions to a couple of common problems you’ll face when using Python in XSI.

Here we look at passing functions to PPGs to be used as PPG logic. Something simple in other scripting languages, but harder in Python.

3D, Featured, ICE, XSI »

[4 Jul 2010 | 3 Comments | 4,834 views]
Nested ICE compound hell

Exporting ICE compounds. What could be simpler?

Well, as it turns out, quite a lot. Especially if you forget to tick a certain checkbox…

Featured, ICE »

[11 Jul 2009 | 4 Comments | 6,787 views]
Forcing ICE attributes to cache

How many times have you tried to cache out data in XSI’s ICE and found that your custom attributes have disappeared?

Check out this post for a tried and tested method of working around this problem.

Download, Featured, XSI »

[15 Feb 2009 | 59 Comments | 31,904 views]
SaveRenderMesh

The SaveRenderMesh shader allows you to capture the actual tesselated geometry that mental ray uses to produce the final render and saves it out as an OBJ file.

This means you can create geometry from sub-division surfaces, displacement maps, particle instances, hair, and geometry shaders.

XSI »

[18 Mar 2007 | No Comment | 3,667 views]

A tool for visualising particle distributions in XSI

3D, Download, XSI »

[15 Feb 2007 | 3 Comments | 60,877 views]
Postlight

Post Light lets you accurately light your scene from inside XSI’s FX Tree. You can add lights to the scene and in a matter of seconds, Post Light will render an accurate preview of how the final render will appear.

Full documentation after the link.