Postlight
15 February 2007
24,226 views
3 Comments
There’s a lot to know about using Post Light, so I’ve provided the following table of contents to help you navigate.
- Description
- Feature list
- Installation
- Removal
- Required render passes
- The "PostLightPhong" shader
- Pass Technical Information
- Generating the passes
- Getting started with Post Light
- Post Light Monitor
- Post Light settings
- The Post Light caching system
- Caching to your hard-drive
- Caching to memory
- Adding your own custom passes
- The Post Light Encode Tool
- Occlusion and Shadow Passes
- FAQ
- Example videos
- Download










Hi, Any idea if this works in Xp 64 bit Soft 2010/2011/2011 sp1.
Thanks,
Adam.
Hi Adam,
That’s a good question. I can’t see a reason why not, but it would need to be recompiled and I’m afraid I don’t have access to a Windows 64bit machine.
It could only support phong based lighting models so it didn’t catch on as it probably wasn’t flexible enough for most pipelines. Anyway, as a result, I haven’t kept it up to date.
Sorry!
Brilliant tool! Thank you so much!
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