Andy NicholasOct 16, 202213 minOriented Bounding Boxes in VEXA step-by-step tutorial on using VEX to calculate the oriented bounding box of geometry.
Andy NicholasApr 11, 202111 minHow To Reuse Python Code In A Houdini SceneHow to easily reuse Python code in your scene and still share it with others.
Andy NicholasFeb 23, 20214 min Houdini Python: Finding all nodes of a specific typeAn introduction to navigating your way around Houdini’s node type system.
Andy NicholasFeb 1, 20213 minHDAs or OTLs?A question I sometimes encounter is people asking "What's the difference between HDAs and OTLs?" Let's look at what the acronyms stand...
Andy NicholasJan 5, 20218 minCustomising Houdini Nodes [Part 3]: Modifying The UIUsing Python in a clear and concise way to customise Houdini's built-in nodes.